


You can only equip a few of these for each chapter, so finding the right combination for your playing style is a crucial strategy for the game. Trophies grant you abilities when carried into battle, such as increasing damage dealt by your attacks, lessening the length of status ailments, etc. The smoke creatures you encounter in a later chapter, for example, are vulnerable to color words (blue, black, green, etc.), while a certain underwater foe really hates fire-related words.Īfter felling each chapter's boss you'll earn a brand new trophy. Also, some enemies are vulnerable to certain categories of words. In true RPG fashion, you'll encounter status ailments that affect you, your letter grid, and your foes, special letter gems that grant bonuses when used in a word, and potions to help Lex when he really needs a hand. After defeating a handful of underlings you'll take on the chapter's final boss before trekking to another mixed-up fairy tale world. The longer the word and the more difficult the letters are to use, the more damage you deal. Dealing damage is a matter of spelling words using the grid of letters below. You'll start to get suspicious when you defeat a gingerbread house, and when a tea party attacks you, things get downright odd.

Each chapter is a series of one-on-one battles with fairy tale characters gone awry (and other creatures later in the game). The structure of Bookworm Adventures 2 is so utterly casual, you can't help but get the hang of it immediately. It's everything the original Bookworm Adventures was with a little extra oomph. Spell words to damage each enemy as you work your way through 30 chapters, gaining levels and earning unique trophies along the way.

It's word game meets RPG in the excellent release from PopCap, Bookworm Adventures Volume 2! Mother Goose leaps from the pages of her book when the Big Bad Wolf comes a-knockin', and our bespectacled hero Lex is the only one who can help.
