

The 4th level of the demo is comprised of 5 scenes loaded on top of each other to assemble the entire scene. The Water plane and shader is used only on the 4th level of the demo. I'm not sure if this is related to my setup, but i cannot change it now (I have to put this out by next week.


The clarify the bug: There are two more screen shots:Īnd Play Mode (after passing through a loading screen): In play mode, the only way I am able to match my Edit Mode results is to set the shader to 2000 tile on both foam and normals in play mode. But the visual representations in the scene don't match up.Īnd again, now in PLAY mode after passing through a loading screen (normals are back in default state, even though shader still reports it is set to 200 tile on both normals and foam).:

In both modes the shader reports "200" correctly. The tiling settings on the shader for both the normals and the foam is not persisting in edit mode and play mode. And on the shader I set both tile params to "200". My scene has a plane (unity plane) scale 5X5. However I am experiencing two main issues. Hi, I went an grabbed Aquas Lite 2 days ago as I needed a really quick and cheap water implementation for my demo. Sometimes deleting the asset and reimporting from the Asset Store works, but then the next time I start Unity it is broken again. Shader warning in 'AQUAS Lite': 'UNITY_PASS_FORWARDADD' : macro redefinition at line 239 (on d3d11) Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR Shader error in 'AQUAS Lite': syntax error: unexpected token ' ' at line 358 (on d3d11)Ĭompiling Vertex program with UNITY_PASS_FORWARDADD POINT FOG_EXP2 Hi, I've been enjoying Aquas Lite a lot, but I get this error now when using it in Unity 2018.1 and the water plane becomes purple:
